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Post by M3 Commish on Jun 13, 2010 7:41:50 GMT -8
img248.imageshack.us/img248/9226/rw3t.jpgEarlier today a posting went up with some details on and video of the Online Team Play mode for Madden 11. While users can earn attribute boosts through various achievements that apply to the players they control they can also be bought. The idea of providing rewards based on performance is a solid one, however once again by allowing some to just buy them it creates a balance issue and gives an unfair edge to those who are willing to just pay outright for them. It's tough to say though whether or not these +2 type boosts will end up being much of a big deal, maybe it will just be something to make the user feel like they have an edge. Many of the ratings are inconsequential anyway when a player is user controlled. Areas such as speed or acceleration could factor in more however. I believe this is no different than it is in NHL 10, when paying for boosts. No biggy on my end -- but may be for others. Not sure. Any thoughts?
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