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Post by miketopsy on Mar 10, 2009 9:14:11 GMT -8
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Post by M3 Commish on Mar 10, 2009 13:27:44 GMT -8
* Removal of arbitrary animation speed alterations; solve bugs the 'right' way * All new QB drop animations * Lowered pass speeds globally, fixed "moon ball" trajectory * Lowered global game speed + added game speed slider * New slider for "speed difference" to squish or expand the range of speeds among all players; used the ratings ranges for player speeds
;D love it!
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Post by rsarge71 on Mar 10, 2009 13:54:01 GMT -8
WOW the FB dive actually was a glitch. Guess OFL was ahead of its time banning it. LOL
"As an example of a speed alteration gone wrong, below is a video showcasing exactly WHY the fullback dive is so effective...see below:
You'll notice that because the FB doesn't have a proper initial move animation, in order for the handoff to work correctly the QB has to turn around at warp speed. This in turn makes it so the FB is nearly at the line of scrimmage before many players on the defensive side have even gotten out of their stances. The Madden 10 version shows how a simple fix (like a new initial move for the FB) can make this play into much less of an exploit and into a more realistic representation of the play. I can hear the tournament players everywhere cursing my name."
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Post by Stodds13 on Mar 10, 2009 14:37:46 GMT -8
good find sarge, and it will make the game play better...HOWEVER...in real life, when the FB gets a dive, it is very quick hitting play. They shouldn't have to compromise the way it's really done just because they can't get the defense to stop it. But again, it will help gameplay...
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Post by Stodds13 on Mar 10, 2009 14:38:20 GMT -8
* Removal of arbitrary animation speed alterations; solve bugs the 'right' way * All new QB drop animations * Lowered pass speeds globally, fixed "moon ball" trajectory * Lowered global game speed + added game speed slider * New slider for "speed difference" to squish or expand the range of speeds among all players; used the ratings ranges for player speeds ;D love it! only one I don't like is the lowered global game speed...I feel the speed is good, could even be a little quicker overall...
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Post by rsarge71 on Mar 10, 2009 19:44:44 GMT -8
good find sarge, and it will make the game play better...HOWEVER...in real life, when the FB gets a dive, it is very quick hitting play. They shouldn't have to compromise the way it's really done just because they can't get the defense to stop it. But again, it will help gameplay... Dwayne found it, I just highlighted the part that I found most interesting.
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Post by Deadeye316 on Mar 11, 2009 3:58:58 GMT -8
wish they could get rid of the SPEED BURST. Where the wr or cb are 10 yards from the ball and all of asudden like the flash are there.
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Post by rsarge71 on Mar 11, 2009 6:27:18 GMT -8
wish they could get rid of the SPEED BURST. Where the wr or cb are 10 yards from the ball and all of asudden like the flash are there. Always seems to happen on 3rd and 15 too, it gets frusturating.
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Post by Ploof007 on Mar 13, 2009 10:51:22 GMT -8
So how do the "FB DIVE SHOULD NOT BE BANNED" OFL members feel now?
Still not a glitch, right? Anyway - EA is doing a very good job (they can thank MLB the Show) of listening to the community now to develop a game..
I still am waiting for the sideline catching to be realistic, or even "attempts" at it. It happened in my game last night, and it happens in every game, 3-4 plays where, I mean, I dont care if he does not get both feet down, at least try instead of this stupid thing they do now. I have seen one drag feet play, during my title run with the Jags, and it was truly amazing.. However, those types of attempts should be made 5-10x a game, with a high success rate, depending on the angle, timing of the pass, etc.
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