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Post by M3 Commish on Feb 16, 2009 16:16:08 GMT -8
Hey Madden fans, we’re back again with another (quick) update for Madden NFL 10. After talking about technology and philosophy for the past few weeks, we thought it was a good idea to actually show you a new feature this week. Now being that it’s so early in the year, we obviously can’t show big grandiose new features, so we wanted to show something that is in the game that came directly from community feedback and wishlists. It’s been a long time coming for this one...I’m stoked that we were finally able to get this in. Our screens are in a very rough phase right now but we figured it’s no big deal to show you this screenshot to give away the new feature. I’m sure you’ll notice it right away. source
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Post by M3 Commish on Feb 16, 2009 16:17:19 GMT -8
Assisted Tackles and 1/2 Sacks Are In! Something that 2K had years ago. Better late than never, I suppose.
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Post by Scubasteve0141 on Feb 16, 2009 17:07:44 GMT -8
well for all you guys that dont get this it means GANG Tackling is in the game..
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Post by Tw0mey on Feb 16, 2009 17:24:16 GMT -8
Gang tackling is already in this years game
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Post by bladensburglar on Feb 16, 2009 17:50:06 GMT -8
but have they been recording 1/2 tackles or assisted tackles as a statistic? maybe that's what's new?
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Post by Tw0mey on Feb 16, 2009 21:10:07 GMT -8
Right they haven't been keeping track of the stat. I have a feeling they are going to do shit to improve the game as usual. Same hype, different year.
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Post by Scubasteve0141 on Feb 16, 2009 21:12:45 GMT -8
its in the game.. but it needs to be vastly improved... its still mostly solo tackles
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Post by playapartna on Feb 17, 2009 11:49:51 GMT -8
New Madden NFL 10 Player Rating Philosophy February 9, 2009 by dneum Filed under Madden NFL 11 Comments
Madden player ratings is always something that is heavily debated among the Madden community year in and year out. With every update that’s posted detailing changes from week to week, comments and forum posts are filled with, “how is X player only rated at…” or “what is EA watching, Y player should be at least a…”. Probably not quite that politely either. We saw EA respond with the final roster update of the Madden 09 season by adjusting their ratings philosophy to give a little more importance to recent play as opposed to how that player has performed over the course of the past few years. And in Madden NFL 10 we will be seeing a brand new ratings scale that attempts to better differentiate between players of different skill levels. The new ratings philosophy has been detailed in a new blog on the Inside EA Sports Community Blog, in which you can read here.
Every position and every rating has been re-scaled to expand the range of numbers we are dealing with. The Overall Rating for your average NFL player has dropped. Your Joe Average linebacker who was 80 OVR is now dropped down to 70. The players who were before right on the cusp of 90 in a rating category are now down around 85-88…Meaning, there are fewer superstar players out there. Before, where you could maybe get by throwing to your slot WR who had 93 SPD, with 74 ROUTES, and 77 Catching…now in Madden NFL 10, that guy is going to have like 91 SPD, 60-65 ROUTES and anywhere from 65-70 Catching. Let me tell you, these rating drops make a big difference when that slot rookie WR with 90+ speed now drops every 3rd pass or so, or just simply cannot get open.
This is a pretty big change and I think most will agree in that it is also a very welcome change. Madden has long been dominated by a few very important ratings, speed in particular. Lower rated players turned Madden superstars because of high speed ratings have been extremely common. But now with a larger scale to fit players on, perhaps we will finally see the separation that is needed between the league’s average players and it’s superstars.
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